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7th Sea - Schools Handbook2
.pdf![](/html/2706/1035/html_pXiQMMGzYz.zU6T/htmlconvd-iqmOyY1x1.jpg)
7th Sea School Handbook
by Stephen D'Angelo (dangelo@crystalkeep.com) Updated March 6, 2002
Key to Sourcebooks:
AH |
= Arrow of Heaven |
AV |
= Avalon |
CA |
= Castille |
CM |
= 7th Sea Compendium |
CN# |
= Crow's Nest (issue #) |
CP |
= Church of the Prophets |
DK |
= Die Kreuzritter |
FR |
= Freiburg (box set) |
EN |
= Eisen |
GM |
= GM's Guide |
IC |
= Invisible College |
LF |
= Lady's Favor (GM's Screen) |
LV |
= Los Vagos |
MO |
= Montaigne |
MR |
= Montaigne Revolution |
NM# |
= NOM (issue #) |
PG |
= Player's Guide |
PN |
= Pirate Nations |
RC |
= Knights of the Rose & Cross |
RI |
= Rilasciare |
SD |
= Sophia's Daughters |
SF |
= Scoundrel's Folly |
SG |
= Swordsman’s Guild |
US |
= Ussura |
VK |
= Villains Kit |
VO |
= Vodacce |
VV |
= Vendel / Vesten |
WOB |
= Waves of Blood |
Overview of Schools
A school represents a special area of study, usually in combat or weapons.
Each school includes 4 or more knacks. These knacks are treated as advanced knacks. As with other knacks, none of these knacks may be increased above 6 at hero creation.
You start at Apprentice level. To achieve Journeyman, you must have rank 4 in at least 4 knacks. To achieve Master, you must have rank 5 in at least 4 knacks.
Knacks are not unique per school, so if you have more than one school with the same knack, those knacks are considered the same knack in all ways.
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Schools
Combat schools provide your character with expert training in a combat (usually a weapon such as a sword).
|
Cost |
Modifiers |
|
|
|
|
|
HP Cost to Apprentice |
25 HP |
+10 HP if from a different nation. |
|
XP Cost to Apprentice |
50 XP |
+30 XP if from a different nation. |
|
|
|
-10 |
XP if you already have the apprentice ability. |
|
|
-5 |
XP for each school knack you already have. |
|
|
You must already have the skills required by the school. (CM 6) |
|
XP Cost to be an Initiate |
20 XP |
+30 XP if from a different nation. |
An apprentice has full access to the school’s abilities. An initiate has rank 1 in each knacks, but does not have the apprentice ability. To advance to apprentice level, pay the difference in XP cost.
Combat Schools (Part 1 of 2)
Nation |
|
School |
|
Weapon Type |
|
Skills |
|
School Knacks |
Avalon |
|
Andews (SG 87) |
|
Fencing Sword |
|
Athlete + Fencing |
|
Lunge / Feint / Riposte |
|
|
|
|
|||||
|
|
Donovan (PG 147) |
|
Short Sword + |
|
Buckler + Fencing |
|
Bind / Disarm / Riposte |
|
|
Finnegan(AV 95) |
|
Buckler |
|
|
|
|
Insmore |
|
|
Fist fighting |
|
Pugilism + Wrestling |
|
Bob n' Weave / Corps-a-corps / |
|
Highlands |
|
Goodfellow(AV 96) |
|
|
|
|
|
Disarm |
|
|
|
Bow |
|
Archer + Hunter |
|
Arc / Disarm / Tagging |
|
|
|
MacDonald (AV 97) |
|
Claymore |
|
Athlete + Heavy |
|
Beat / Lunge / Pommel Strike |
|
|
Robertson (SG 90) |
|
|
|
Weapon |
|
|
|
|
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Fencing Sword + |
|
Cloak + Fencing |
|
Double-parry / Entangle / Feint |
|
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|
Aldana (PG 146) |
|
Cloak |
|
|
|
|
Castille |
|
|
Fencing Sword |
|
Courtier + Fencing |
|
Feint / Riposte / Tagging |
|
|
|
Gallegos (CA 95) |
|
Fencing Sword |
|
Athlete + Fencing |
|
Feint / Riposte / Tagging |
|
|
Gustavo (LV 80) |
|
Fencing Sword on |
|
Fencing + Rider |
|
Charge / Cavalry Attack / Trick |
|
|
Soldano (CA 96) |
|
Horseback |
|
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|
Riding |
|
|
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Two Fencing |
|
Athlete + Fencing |
|
Double-parry / Tagging / Whirl |
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Torres (CA 97) |
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Swords |
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|
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Fencing Sword + |
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Cloak + Fencing |
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Double-parry / Side-step / Tagging |
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Zepeda (CA 97) |
|
Cloak |
|
|
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|
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Whip |
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Athlete + Whip |
|
Bind / Disarm / Tagging |
|
Eisen |
|
Drexel (EN 85) |
|
Zweihander |
|
Dirty Fighting + Heavy |
|
Disarm / Lunge / Pommel Strike |
|
|
Durchsetzungburg(SG |
|
|
|
Weapon |
|
|
|
|
|
Fencing Sword |
|
Fencing + Scholar |
|
Riposte / Tagging / Wall of Steel |
|
|
88) |
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Eisenfaust (PG 148) |
|
Broadsword + |
|
Heavy Weapon + |
|
Beat / Bind / Disarm |
|
|
Gelingen (EN 87) |
|
Panzerhand |
|
Panzerhand |
|
|
|
|
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(None) |
|
Dirty Fighting + Doctor |
|
Exploit Weakness (Monster) |
|
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Hopken (EN 88) |
|
Crossbow |
|
Athlete + Crossbow |
|
Arc / Reload / Trick Shooting |
|
|
Loring (FR 92) |
|
Panzerhand |
|
Athlete + Panzerhand |
|
Bind / Disam / Hook |
|
|
Posen (EN 89) |
|
Boar Spear |
|
Polearm + Rider |
|
Beat / Charge / Lance |
|
|
Steil (EN 90) |
|
(None) |
|
Commander + Courtier |
|
Orders |
|
|
Unabwendbar (EN 92) |
|
(None) |
|
Commander + Scholar |
|
Orders |
Kanu (CN0 4) |
|
None |
|
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Montaigne |
|
Boucher (MO 79) |
|
Two Knives |
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Criminal + Knife |
|
Double-attack / Double-parry / |
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|
Gaulle (SG 88) |
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Riposte |
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Fencing Sword + |
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Fencing + Knife |
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Double-parry / Bind / Disarm |
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Rois et Reines(MO 80) |
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Triple Dagger |
|
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Musket with |
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Firearms + Polearm |
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Beat / Lunge / Pommel Strike |
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Tout Pres (MO 81) |
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Bayonet |
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Improvised + |
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Dirty Fighting + |
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Corps-a-corps / Double-parry / |
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Valroux (PG 149) |
|
Fencing Sword |
|
Fencing |
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Tagging |
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Fencing Sword + |
|
Fencing + Knife |
|
Double-parry / Feint / Tagging |
|
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Bogatyr (US 97) |
|
Main Gauche |
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Ussura |
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Axe |
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Heavy Weapon + |
|
Lunge / Pommel Strike / Throw |
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Buslayevich (US 98) |
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Hunter |
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Bow |
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Archer + Rider |
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Charge / Horse Archery / Trick Riding |
|
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Dobrynya (US 99) |
|
Wrestling |
|
Ahtlete + Wrestling |
|
Bear Hug / Disarm / Fortitude |
2
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Combat Schools (Part 2 of 2)
|
Nation |
|
School |
|
|
Weapon Type |
|
Skills |
|
School Knacks |
|
Vendel |
|
Halfdansson (VV 93) |
|
|
Harpoon |
|
Polearm + Whaler |
|
Disarm / Lunge / Pommel Strike |
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|||||
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Vestenmannavnjar |
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Kjemper (SG 89) |
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Longsword + |
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Heavy Weapon + Shield |
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Attack(Shield) / Corps-a-corps / Wall |
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|||||
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Larsen (VV 94) |
|
Shield |
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|
of Steel |
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Fencing Sword + |
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Fencing + Streetwise |
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Ambush / Feint / Parry |
||
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Leegstra (PG 149) |
|
Lantern |
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Broadsword or |
|
Heavy Weapon + |
|
Beat / Corps-a-corps / Lunge |
||
|
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Rasmussen (VV 95) |
|
Axe |
|
Wrestling |
|
|
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|
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Pistol |
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Courtier + Firearms |
|
Pommel Strike / Reload / Trick |
||
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Siggursdottir (VV 96) |
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Shooting |
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Hand Axe |
|
Athlete + Hand Axe |
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Double Attack / Throw / Whirl |
||
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Snedig (SG 90) |
|
Fencing Sword |
|
Doctor + Fencing |
|
Beat / Feint / Lunge |
|
|
|
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Swanson (SG 90) |
|
Swordcane |
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Dirty Fighting + |
|
Conceal / Double-parry / Pommel |
|
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Urostifter (SG 91) |
|
|
|
Fencing |
|
Strike |
|
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Two Longswords |
|
Athlete + Heavy |
|
Beat / Double-parry / Feint |
||
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Ambrogia(PG 147) |
|
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|
Weapon |
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Vodacce |
|
|
Fencing Sword + |
|
Dirty Fighting + |
|
Feint / Pommel Strike / Riposte |
||
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|
|
Bernoulli (VO 94) |
|
Main Gauche |
|
Fencing |
|
|
|
|
|
|
|
Fencing Sword |
|
Fencing + Pugilism |
|
Beat / Corps-a-corps / Lunge |
||
|
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Cappuntina (VO 94) |
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Throwing Knife |
|
Knife + Performer |
|
Pin / Throw / Trick Shooting |
|
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|
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Lucani (SG 89) |
|
Broadsword + Fist |
|
Heavy Weapon + |
|
Beat / Pommel Strike / Corps-a-corps |
|
|
|
|
Villanova (VO 95) |
|
|
|
Pugilism |
|
|
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|
|
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Fencing Sword + |
|
Fencing + Knife |
|
Double-parry / Feint / Stop-thrust |
||
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Knife |
|
|
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ANY |
|
Rogers (PN 94) |
|
Fencing Sword |
|
Dirty Fighting + |
|
Bind / Corps-a-corps / Disarm |
|
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||||||
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The Friars (CP 91) |
|
|
|
Fencing |
|
|
|
|
Church of the |
|
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Fist / Improvised |
|
Dirty Fighting + |
|
Beat / Corps-a-corps / Disarm / |
||
|
Prophets |
|
|
|
|
|
|
Pugilism |
|
Improvised Attack |
|
|
Rossini (CP 92) |
|
Halberd |
|
Polearm + Wrestling |
|
Beat / Disarm / Bind |
||
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|||||
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Swords of Solomon (CP |
|
Fencing Sword + |
|
Fencing + Shield |
|
Bind / Disarm / Shield Attack |
|
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|
93) |
|
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Shield |
|
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Mortis (DK 69) |
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||
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Die Kreuzritter |
|
|
Stiletto |
|
Criminal + Knife |
|
Double-attack / Riposte / Throw |
||
|
Explorer's Society |
|
Shield Man (AH 60) |
|
Improvised |
|
Athlete + Dirty Fighting |
|
Bind / Corps-a-corps / Riposte |
|
|
Invisible College |
|
Bonita (IC 79) |
|
Fencing Sword |
|
Athlete + Fencing |
|
Bind / Disarm / Wall of Steel |
|
|
Los Vagos |
|
El Punal Occulto (LV 77) |
|
Fencing Sword |
|
Fencing + Knife |
|
Bind / Corps-a-corps / Pommel Strike |
|
|
NOM |
|
Quinn (NM2 3) |
|
Knife |
|
Knife + Spy |
|
Beat / Feint / Lunge |
|
|
Rilasciare |
|
Vipera ex Morsi (RI 78) |
|
Knife |
|
Dirty Fighting + Knife |
|
Beat / Corps-a-corps / Lunge |
|
|
Rose and Cross |
|
Desaix (RC 66) |
|
Fencing Sword + |
|
Fencing + Knife |
|
Double-parry / Feint / Lun ge |
|
|
|
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Necare (SD 82) |
|
Main Gauche |
|
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|
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|
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Sophia's Daughters |
|
|
Knife |
|
Knife + Spy |
|
Conceal / Corps-a-corps / Poison |
Characters that master two combat schools may achieve Grand Mastery and thereby use both schools at once.
|
Cost |
Modifiers |
|
|
|
Grand Mastery of Two Schools |
80 XP |
+10 XP for each sword knack (other than Exploit Weakness) |
|
|
they don’t have in common. |
|
|
-20 XP if one school explicitly gives a discount to the other. |
Grand Mastery of Three Schools |
75 XP |
Must have Grand Mastery of each two -school combination |
|
|
(all 3 of them) as a pre-requisite. |
Grand Mastery of Four Schools |
150 XP |
Must have Grand Mastery of each two -school combination |
|
|
(all 6 of them) as a pre-requisite. |
3
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School Knacks
The school knacks are described here:
Knack |
Description |
|
|
Ambush (VV 94) |
You know how to plan or spot an ambush. This is the same as the Ambush knack. |
Arc (AV 97/EN 89) |
Your ranged weapon range is increased by 5 yards for each rank in this knack. |
Bear Hug (US 99) |
When you have an opponent held, each time they fail to break free and at the end of each round you do (knack)k1 |
|
wounds to your opponent. This is the same as the Bear Hug knack on the Wrestling skill. |
Beat (PG 150+CM6) |
Attack using this knack, and take a number of raises equal to the defender's Brawn. If you do, they cannot use an |
|
active defense. |
Bind (PG 150) |
Attack using this knack. If successful, opponent's weapon is unusable until they make a contested roll of |
|
Brawn+Parry against your Brawn+Bind as an action. You can use an action to give yourself a +5 (cumulative) on |
|
your future rolls to hold the bind. Note that the defender can always just let go of the weapon. |
Bob ‘n’ Weave |
When an opponent misses you (either Active or Passive Defense), you can lower your next action die by your rank in |
(AV 95) |
this knack (but not lower than the current phase). |
Charge (EN 90) |
Before phase 1 of the first round of combat, you may lower one action die by your rank in this knack. |
Corps-a-corps (PG 150) |
Attack using this knack. If successful, opponent takes (Brawn)k1 damage and is now prone. |
Conceal (SD 84) |
Your roll on this knack is the TN for someone to detect the weapon. This is the same as the Concel knack on the Spy |
|
skill. |
Disarm(PG 150) |
If opponent's attack misses your passive defense, use an action for a contested roll of yor Brawn+Disarm against his |
|
Brawn+Attack. If you win, he is disarmed. If you take a -10 on your roll, you can end up holding their weapon. |
Double-parry |
Active parry using this knack. If you succeed, you get a drama die for use in this combat round within a number of |
(PG 150+ CM6) |
phases equal to your rank in this knack. |
Double-attack (DK 70) |
Make two attack rolls using this knack, each at a –10 to hit. |
Exploit Weakness |
You gain your rank in this knack as extra unkept dice for all attack and active defense rolls against an opponent of |
(PG 145) |
the type you know the weakness for. |
Feint (PG 151+CM6) |
Attack using this knack, and take a number of raises equal to the defender's Wits. If you do, they cannot use an |
|
active defense. |
Fortitude (US 99) |
You add this knack's rank to your wounds check rolls. |
Hook (FR 92) |
You add your rank in this knack to damage done with a panzerhand. |
Horse Archery (US 98) |
This knack is used instead of Attack(Bow) when on horseback. This is the same as the Horse Archery knack on the |
|
Ride skill. |
Lance (EN 90) |
Attack using this knack instead of Attack(Polearm) when on horseback. |
Lunge (PG 151) |
Attack using this knack to get +2 unkept damage dice if you hit. You cannot use active defenses for the rest of this |
|
round and your TN is 5 for this one phase. |
Orders (Tactic) (EN 91) |
Add your rank in this knack times your mastery level (1=Apprentice, 2=Journeyman, 3=Master) to your Strategy roll |
|
when using the appropriate tactic in a round of battle. |
Pin (Knife) (VO 96) |
Attack using this knack at -10 to hit a person wearing cloth clothing. If you hit, your opponent's arm is pinned and |
|
he drops whatever he was holding in his hand. It takes one action for that person to free himself. |
Poison (SD 84) |
You know how much poison to use and how to handle it safely. This is the same as the Poison knack on the Spy |
|
skill. |
Pommel Strike (PG 151) |
Attack using this knack. If you hit, opponent takes (Brawn)k2 damage and opponent is TN=5 for this phase and the |
|
next phase. |
Reload (EN 89) |
Your weapon reload time is decreased by 1 Action for each rank in this knack. This is the same as the Reload knack |
|
on the weapon. |
Riposte(PG 151) |
Active parry defense using rank N (where N = 1/2 your parry, rounded down). If successful, make an attack that |
|
does not cost an action with rank M (where M = 1/2 your attack, rounded down). Your rank in Riposte can be |
|
divided and added to M and N as you choose. |
Side-step (CA 97) |
When you succeed at an Active Defense, you may lower your next action die by your rank in this knack (but not |
|
lower than the current phase). This is the same as the Side-step knack on the Athlete skill. |
Stop-thrust (VO 97) |
When you are attacked, you may use a held or current action (but not an interrupt action) to counter-attack using |
|
Wits+Stop-thrust. If you hit, you deal 3k2 wounds, and if this causes a dramatic wound then the attack they were |
|
making on you is cancelled. |
Tagging (PG 151) |
Attack using this knack. If you hit, do no damage, but get a drama die usable before the end of this battle or |
|
opponent loses a drama die until the end of the combat. |
Throw (DK 70) |
Attack using this knack. Range is 5+(2*Brawn ). This is the same as the Throw(*) knack on the * skill. |
Trick Riding (US 99) |
You can stand while riding (TN=10), do handstands on horseback (TN=20), hang off one side of the horse for cover |
|
(TN=20), or do flashy tricks. This is the same as the Trick Riding knack on the Ride skill. |
Trick Shooting |
For each rank in this knack, lower penalties (such as range, cover, or called shots) on the ranged attack by 5 (to a |
(EN 89+VO96 + LV 95) |
minimum of 0). Will not lower the value below the base TN. |
|
|
Wall of Steel (IC 79) |
If you have not attacked yet this round, then each rank in this knack increases your passive defense TN by 2 if you |
|
are using your Parry(Fencing) to determine your passive defense. |
Whirl (CA 96) |
You get +(2*Whirl rank) to hit brutes, which is effective for attacks on multiple brutes. |
4
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Aldana (PG 146)
Overview |
|
Country |
Castille |
Weapon Type |
Fencing Sword |
Cost |
25 HP (50 XP) if Castillian |
|
35 HP (80 XP) if other nation |
Description |
Combines sword fighting with |
|
dancing to produce an elusive, |
|
unpredictable series of movements. |
Skills and Benefits |
|
Skills |
|
Courtier |
|
|
Fencing |
Advantages |
Swordsman’s Guild |
School Knacks |
All start at rank 1. |
|
Feint (Fencing) |
|
Riposte (Fencing) |
|
Tagging (Fencing) |
|
Exploit Weakness (Aldana) |
Ambrogia (PG 147)
Mastery Levels |
|
Apprentice |
Roll one additional unkept die for |
|
initiative for each level of mastery |
|
(Apprentice=1, Journeyman=2, |
|
Master=3). (CM 6) |
Journeyman |
+5 TN for your passive defense. |
Master |
Each round you get your Wits in |
|
“Focus” dice. These can be used up |
|
to add unkept dice to Attack or |
|
Active Defense rolls (decide before |
|
rolling). |
Overview |
|
Country |
Vodacce |
Weapon Type |
Fencing Sword + Main Gauche |
Cost |
25 HP (50 XP) if Vodacce |
|
35 HP (80 XP) if other nation |
Description |
Fights with the sword in the left hand |
|
and main gauche in the right hand. |
|
Students learn to fight with whatever |
|
is at hand. “After all, it’s the winner |
|
that tells the tale.” |
Skills and Benefits |
|
Skills |
|
Dirty Fighting |
|
|
Fencing |
Advantages |
Swordsman’s Guild |
|
Left-Handed (CM 6) |
School Knacks |
All start at rank 1. |
|
Feint (Fencing) |
|
Pommel Strike (Fencing) |
|
Riposte (Fencing) |
|
Exploit Weakness (Ambrogia) |
Mastery Levels |
|
Apprentice |
Negates the off-hand penalty when |
|
using a main gauche or dagger. |
|
May choose to do +2 damage by |
|
twisting weapon as you hit. (CM 6) |
Journeyman |
When you inflict a dramatic wound |
|
on an opponent, you may choose to |
|
take a dramatic wound on yourself to |
|
do an addition dramatic wound to |
|
your opponent. |
Master |
If opponent attacks you and misses |
|
(active or passive defense), your next |
|
attack this round has their passive |
|
defense TN=5. |
5
![](/html/2706/1035/html_pXiQMMGzYz.zU6T/htmlconvd-iqmOyY6x1.jpg)
Andrews (SG 87)
Overview |
|
Country |
Avalon |
Weapon Type |
Fencing Sword |
Cost |
25 HP (50 XP) if Avalon |
|
35 HP (80 XP) if other nation |
Description |
Fights defensively for until an |
|
opening is found. |
Skills and Benefits |
|
Skills |
Athlete |
|
Fencing |
Advantages |
Swordsman’s Guild |
School Knacks |
All start at rank 1. |
|
Feint (Fencing) |
|
Lunge (Fencing) |
|
Riposte (Fencing) |
|
Exploit Weakness (Andrews) |
Bernoulli (VO 94-95)
Mastery Levels |
|
Apprentice |
+2 to TN to be hit, except when |
|
performing a lunge. |
Journeyman |
+5 on Active Defense rolls. |
|
+4 to TN to be hit (instead of +2), |
|
except when performing a lunge. +2 |
|
to TN to be hit when performing a |
|
lunge. |
Master |
+1 kept die of damage when |
|
performing a lunge (+3k1 total). |
|
+6 to TN to be hit (instead of +4 or |
|
+3) at all times. |
Overview |
|
Country |
Vodacce |
Weapon Type |
Fencing Sword |
Cost |
25 HP (50 XP) if Vodacce |
|
35 HP (80 XP) if other nation |
Description |
This is a fluid style borrowing from |
|
the Crescent empire. |
Skills and Benefits |
|
Skills |
Fencing |
|
Pugilism |
Advantages |
Swordsman's Guild |
School Knacks |
All start at rank 1. |
|
Beat (Fencing) |
|
Corps-a-corps |
|
Lunge (Fencing) |
|
Exploit Weakness (Bernoulli) |
Mastery Levels |
|
Apprentice |
+1 to your passive defense. |
Journeyman |
+2 to your passive defense. |
|
You may Lunge and spend action |
|
dice to improve the action. For each |
|
extra action used, you get +1 unkept |
|
damage die and +5 on the TN to |
|
actively defend the attack. |
|
You get 1 free rank in Lunge. |
|
Your maximum rank in Lunge is 6. |
Master |
+3 to your passive defense. |
|
Once per round, you may re-roll a |
|
unsuccessful attack. |
6
![](/html/2706/1035/html_pXiQMMGzYz.zU6T/htmlconvd-iqmOyY7x1.jpg)
Bogatyr (US 97)
Overview |
|
Country |
Ussura |
Weapon Type |
Axe |
Cost |
25 HP (50 XP) if Ussura |
|
35 HP (80 XP) if other nation |
Description |
This school teaches use of the axe. It |
|
is practiced by 'knights' in Ussura. |
Skills and Benefits |
|
Skills |
Heavy Weapon |
|
Hunter |
Advantages |
Swordsman's Guild (only within |
|
Ussura or on an Ussuran ship) |
School Knacks |
All start at rank 1. |
|
Lunge (Heavy Weapon) |
|
Pommel Strike (Heavy Weapon) |
|
Throw (Heavy Weapon) |
|
Exploit Weakness (Bogatyr) |
Mastery Levels |
|
Apprentice |
You get +5 to attack with an axe. |
|
You get two additional ranks on |
|
Hunter knacks. |
Journeyman |
Your axe does 4k3 damage instead of |
|
3k2. |
Master |
You gain a fear rating of 2. |
Bonita (IC 79)
Overview |
|
Country |
None (Invisible College) |
Weapon Type |
Fencing Sword |
Cost |
25 HP (50 XP) |
|
Invisible College only |
Description |
This school teaches how to defend |
|
yourself and plan for an escape. |
Skills and Benefits |
|
Skills |
|
Athlete |
|
|
Fencing |
Advantages |
None |
School Knacks |
Starts with 3 at rank 1, 1 at rank 2. |
|
Bind (Fencing) |
|
Disarm (Fencing) |
|
Wall of Steel (Fencing) |
|
Exploit Weakness (Bonita) |
Mastery Levels |
|
Apprentice |
You get +5 to parry with a fencing |
|
weapon. |
|
When you hold an action, increase |
|
that die's number each phase to the |
|
current phase. |
Journeyman |
You may add your Wall of Steel rank |
|
to your Parry(Fencing) active |
|
defense. |
|
You get a free raise at the start of a |
|
chase. |
Master |
You gain 1 free rank in |
|
Parry(Fencing). This may raise it to |
|
6. If not, you may later raise it to 6 |
|
by paying 25 XP. |
|
When out of actions, you may spend |
|
drama dice to perform an active |
|
defense. |
7
![](/html/2706/1035/html_pXiQMMGzYz.zU6T/htmlconvd-iqmOyY8x1.jpg)
Boucher (MO 79-80)
Overview |
|
Country |
Montaigne |
Weapon Type |
Two Knives |
Cost |
25 HP (50 XP) if Montaigne |
|
35 HP (80 XP) if other nation |
Description |
Fights with a long knife in each hand |
|
with moves designed to confuse and |
|
disorient their opponent. |
Skills and Benefits |
|
Skills |
|
Criminal |
|
|
Knife |
Advantages |
None |
School Knacks |
Starts with 3 at rank 1, 1 at rank 2. |
|
Double-attack (Knife) |
|
Double-parry (Knife) |
|
Riposte (Knife) |
|
Exploit Weakness (Boucher) |
Buslayevich (US 98)
Mastery Levels |
|
Apprentice |
Negates the off-hand penalty when |
|
using a main gauche or dagger. |
|
Add the current phase to your |
|
initiative total when wielding two |
|
knives. |
Journeyman |
Opponents have a –10 on an Active |
|
Defense against your knife attacks |
|
when wielding two knives. |
Master |
You can do a series of attacks on one |
|
action. The first attack is at –5. If |
|
you hit their Passive Defense (even if |
|
they succeed in their Active |
|
Defense), then you can attack again |
|
at –10 to hit. Repeat with an |
|
additional –5 each time to hit until |
|
you miss their Passive Defense or |
|
decide to quit. Each hit does damage |
|
separately. |
Overview |
|
Country |
Ussura |
Weapon Type |
Bow |
Cost |
25 HP (50 XP) if Ussura |
|
35 HP (80 XP) if other nation |
Description |
Teaches horsemanship and archery. |
Skills and Benefits |
|
Skills |
|
Archer |
|
|
Rider |
Advantages |
None |
School Knacks |
Starts with 3 at rank 1, 1 at rank 2. |
|
Charge (Bow) |
|
Horse Archery |
|
Trick Riding |
|
Exploit Weakness (Buslayevich) |
|
Horse Archery and Trick Riding are |
|
treated as basic knacks. |
Mastery Levels |
|
Apprentice |
+5 to Horse Archery rolls. |
|
+5 to control horses without using |
|
reins. |
Journeyman |
+10 on Trick Riding and Animal |
|
Training rolls. |
|
+5 to Chase rolls on horseback. |
Master |
+15 on Trick Riding and Animal |
|
Training. |
|
+10 to Chase rolls on horseback. |
|
You get +1 rank in Horse Archery. |
|
At the start of each battle, you get 3 |
|
bonus drama dice that can only be |
|
used while on horseback or with a |
|
bow in hand. Unspent dice go away |
|
at the end of the battle. |
8
![](/html/2706/1035/html_pXiQMMGzYz.zU6T/htmlconvd-iqmOyY9x1.jpg)
Cappuntina (VO 95-96)
Overview |
|
Country |
Vodacce |
Weapon Type |
Throwing Knife |
Cost |
25 HP (50 XP) if Vodacce |
|
35 HP (80 XP) if other nation |
Description |
This style is used by the women of |
|
Vodocce for self defense. |
Skills and Benefits |
|
Skills |
Knife |
|
Performer |
Advantages |
None |
School Knacks |
Starts with 3 at rank 1, 1 at rank 2. |
|
Pin (Knife) |
|
Throw (Knife) |
|
Trick Shooting (Knife) |
|
Exploit Weakness (Cappuntina) |
|
Throw (Knife) is treated as a basic |
|
knack. |
Desaix (RC 66-67)
Mastery Levels |
|
Apprentice |
You have no off hand penalty for |
|
throwing knives. |
|
You may draw a knife and throw it as |
|
one action. |
Journeyman |
You may throw two knives at a |
|
single target in one action and one |
|
attack roll. Damage is 1k1 for one |
|
hit and 2k2 if both hit. |
Master |
You may throw three knives in one |
|
action. They may be different |
|
targets. Roll once per target. If more |
|
than one knife at a single target, |
|
damage is 1k1 for each hit (2k2 if |
|
two hit and 3k3 if all 3 hit). You get |
|
+5 to hit for each knife you choose |
|
not to throw (+5 for 2 knives, +10 for |
|
1 knife). |
Overview |
|
Country |
Montaigne (Rose and Cross) |
Weapon Type |
Fencing Sword + Main Gauche |
Cost |
25 HP (50 XP) |
|
Rose and Cross only |
Description |
Fights with the sword in the left hand |
|
and main gauche in the right hand. |
|
Very like the Valroux style, but |
|
without the taunts. Teaches a new |
|
double-attack. |
Skills and Benefits |
|
Skills |
Fencing |
|
Knife |
Advantages |
None |
School Knacks |
Starts with 3 at rank 1, 1 at rank 2. |
|
Double-parry (Fencing/Knife) |
|
Feint (Fencing) |
|
Lunge (Fencing) |
|
Exploit Weakness (Desaix) |
Mastery Levels |
|
Apprentice |
Negates the off-hand penalty when |
|
using a dagger or main gauche. |
|
Get +5 on Active Defense parry with |
|
dagger or main gauche in off hand. |
Journeyman |
May attack with Fencing weapon and |
|
Knife as two attacks during the same |
|
phase on a single opponent with a |
|
penalty of –2 unkept damage dice for |
|
each of the attacks. |
Master |
Once per round, you can do an |
|
Interrupt action for an Active |
|
Defense using one Action die |
|
(instead of the normal 2). |
9
![](/html/2706/1035/html_pXiQMMGzYz.zU6T/htmlconvd-iqmOyY10x1.jpg)
Dobrynya (US 99)
Overview |
|
Country |
Ussura |
Weapon Type |
Wrestling |
Cost |
25 HP (50 XP) if Ussura |
|
35 HP (80 XP) if other nation |
Description |
Members of this school train in |
|
unarmed combat and learn to endure |
|
harsh conditions by doing so with |
|
little clothing in harsh climates. |
Skills and Benefits |
|
Skills |
|
Athlete |
|
|
Wrestling |
Advantages |
None |
School Knacks |
Starts with 3 at rank 1, 1 at rank 2. |
|
Bear Hug |
|
Disarm (Wrestling) |
|
Fortitude |
|
Exploit Weakness (Dobrynya) |
|
Bear Hug is treated as a basic |
|
knack. |
Donovan (PG 147)
Mastery Levels |
|
Apprentice |
+5 on Grappling and Escape knacks. |
|
Reduces damage from weather by |
|
1k1. |
Journeyman |
+5 on Disarm (Wrestling) rolls. |
|
Whenever you are wounded for less |
|
than 2 dramatic wounds while you |
|
are holding someone, you get a free |
|
Bear Hug damaging attack. |
|
Reduces damage from weather by |
|
2k2. |
Master |
Whenever you fail a wounds check, |
|
divide the amount you failed by two |
|
before checking for additional |
|
dramatic wounds. |
|
You get +1 rank in Bear Hug. |
|
Reduces damage from weather by |
|
3k3. |
Overview |
|
Country |
Avalon |
Weapon Type |
Short Sword + Buckler |
Cost |
25 HP (50 XP) if Avalon |
|
35 HP (80 XP) if other nation |
Description |
Fights with a short sword instead of |
|
the more modern rapier, and uses a |
|
small shield (buckler) instead of a |
|
main gauche. |
|
Uses a variety of thrusts and slashes. |
Skills and Benefits |
|
Skills |
|
Buckler |
|
|
Fencing |
Advantages |
Swordsman’s Guild |
School Knacks |
All start at rank 1. |
|
Bind (Buckler) |
|
Disarm (Fencing) |
|
Riposte (Fencing) |
|
Exploit Weakness (Donovan) |
Mastery Levels |
|
Apprentice |
Negates the off-hand penalty when |
|
using a buckler. |
|
Grants +5 on Buckler knacks. |
Journeyman |
When you successfully use Parry |
|
(Fencing) as an Active Defense, you |
|
deal *k1 damage to your opponent, |
|
where *= 1 + one for every 5 points |
|
you exceeded your opponent’s attack |
|
roll by. (Do not add Brawn.) |
Master |
Once per round you can use an |
|
Interrupt Action to attack. |
10